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Titzon Toast

24-05-2015, 10:11

Is there some official statement from SMS or Fanatec that they are actually working on this?

A Dev has posted in this thread twice to tell us what we want to hear alright.
Nothing concrete as yet though.


Straight from the top.

Ugh.. It reads like it's now up to Fanatec and I don't like it. Like I've said before. The current FW is from 2012. Then again I guess if it's not broken don't fix it appliess here


TheLethalDose

24-05-2015, 11:31

I don't understand how it would be on the wheel maker to make improvements when it is a problem with the game specifically. ????


What feels unreal to me is how problem this big got past testing. It's like they just slapped the supported wheels to the page without actually testing them.


TheLethalDose

24-05-2015, 11:39

What feels unreal to me is how problem this big got past testing. It's like they just slapped the supported wheels to the page without actually testing them.

Yep, spent $250 on a wheel because of the "fully supported" promise.


So us GT3 users are screwed till they patch it? If PC does not have this issue then I'm gonna have to switch. :apologetic:

Sounds to me that the problem is at SMS end for us GT3RS users as it's been stated that this wheel works correctly on the PC version and that ps4 users should have the wheel in PC mode not ps3 mode. It must therefore be the game that is the problem on ps4 not properly emulating pc on the wheel driver front) to accept the wheel.
Of course the driver was as I understand it developed by Fanatec, so it's back to them I guess.

Mr Bells' comment about NDA really confirms this as SMS would have implemented the drivers supplied having been assured by fanatec, one assumes, that they worked. This is also logical as it's far more likely that Fanatec tested the wheels when writing the driver as it would only require a single track & car and the physics engine not the complete pre gold version of the game.

So it looks to me that fanatec need to update their drivers and supply them to SMS for inclusion in the "coming" patch with all the other major issues. Nothing else will fix the issue for gt3rs owners.

I may be completely wrong on all of this but for now all I can do is conjecture while awaiting a patch to make my 'supported' hardware recognisable in game. I'm really not interested in blame at this point I just want a fix.


Yep, spent $250 on a wheel because of the "fully supported" promise.

Same here, except I spent 480$. Gt3, elite pedals and the wheel stand. But I'll be patient, as long as it eventually works I'll be happy. I was able to sell my old g27 for 180$ though, so that helped with some of the cost.
I did test the wheel out on dirt 3 since it works with my ps3 and it felt pretty good. Can't wait until I get to use it fully functional with this game.


daddyboosive

24-05-2015, 13:46

Ugh.. It reads like it's now up to Fanatec and I don't like it. Like I've said before. The current FW is from 2012. Then again I guess if it's not broken don't fix it appliess here

I don't think they'll bother mate. They'll probably just bring out a new wheel base like they usually do. Instead of releasing updated firmware.


I don't think they'll bother mate. They'll probably just bring out a new wheel base like they usually do. Instead of releasing updated firmware.

I don't think it's a firmware issue, I think it's the wheel drivers that Fanatec supplied SMS that are full of bugs and that's why Ian Bell is being very tight lipped about is as with an NDA he can't start pointing fingers.

I can though..... :D


Sounds to me that the problem is at SMS end for us GT3RS users as it's been stated that this wheel works correctly on the PC version and that ps4 users should have the wheel in PC mode not ps3 mode. It must therefore be the game that is the problem on ps4 not properly emulating pc on the wheel driver front) to accept the wheel.
Of course the driver was as I understand it developed by Fanatec, so it's back to them I guess.

Mr Bells' comment about NDA really confirms this as SMS would have implemented the drivers supplied having been assured by fanatec, one assumes, that they worked. This is also logical as it's far more likely that Fanatec tested the wheels when writing the driver as it would only require a single track & car and the physics engine not the complete pre gold version of the game.

So it looks to me that fanatec need to update their drivers and supply them to SMS for inclusion in the "coming" patch with all the other major issues. Nothing else will fix the issue for gt3rs owners.

I may be completely wrong on all of this but for now all I can do is conjecture while awaiting a patch to make my 'supported' hardware recognisable in game. I'm really not interested in blame at this point I just want a fix.

this just shows the atrocious state of game development these days. Just push the game out and patch the problems out gradually. Patching is great.. small bugs can be fixed after the release. But back in the day they could't release a game with game breaking issues/bugs.

I mean these things happen but feels pretty crap :P


daddyboosive

24-05-2015, 14:02

I don't think it's a firmware issue, I think it's the wheel drivers that Fanatec supplied SMS that are full of bugs and that's why Ian Bell is being very tight lipped about is as with an NDA he can't start pointing fingers.

I can though..... :D

Yeh that would make sense too. The firmware hasn't been updated for years so I doubt the drivers have either lol.


Yeh that would make sense too. The firmware hasn't been updated for years so I doubt the drivers have either lol.

That's kind of my point, Fanatec & SMS announced that Pcars would support fanatec wheels about 2 months before the ps4 version went gold and Fanatec had to write the drivers for the playstation and supply them to SMS.

I think they wrote the drivers for the top end wheels and cobbled the basics for the legacy GT2 & 3 and even CSR wheels as they are all PC compatible assuming that they worked ok, ish.

SMS will be pushing Fanatec hard on this issue as it makes SMS look bad, but as I said, with a NDA in place Head of Studios cannot directly make that statement.


So does anyone have any experience with the CSW on the PS4? What do I have to do to get it to work?


Fanatest

24-05-2015, 14:58

That's kind of my point, Fanatec & SMS announced that Pcars would support fanatec wheels about 2 months before the ps4 version went gold and Fanatec had to write the drivers for the playstation and supply them to SMS.

I think they wrote the drivers for the top end wheels and cobbled the basics for the legacy GT2 & 3 and even CSR wheels as they are all PC compatible assuming that they worked ok, ish.

SMS will be pushing Fanatec hard on this issue as it makes SMS look bad, but as I said, with a NDA in place Head of Studios cannot directly make that statement.

An NDA won't stop anyone from stating where a bug exists ;)


Titzon Toast

24-05-2015, 14:59

How can it be a FW issue if the wheels work perfectly well on the Xbox 360 and the PS3?


Fanatest

24-05-2015, 15:01

So does anyone have any experience with the CSW on the PS4? What do I have to do to get it to work?

What's wrong with your wheel exactly...


To get the CSW to work on PS4 you must ensure you have the latest firmware:
Then
Connect the wheel to the console via usb (but ensure the wheel is powered off)
Now
Start up the PS4
Next
Launch the game (using your DS4) wheel still powered off.

At the start screen (where the game asks you to press x) power on your wheel
Now
Press the x button (this is rim dependant but follows the same pattern as fanatec used on the PS3 button layout)

Game will log you in, wheel will be recognised.

Hope that helps ;)


daddyboosive

24-05-2015, 15:06

That's kind of my point, Fanatec & SMS announced that Pcars would support fanatec wheels about 2 months before the ps4 version went gold and Fanatec had to write the drivers for the playstation and supply them to SMS.

I think they wrote the drivers for the top end wheels and cobbled the basics for the legacy GT2 & 3 and even CSR wheels as they are all PC compatible assuming that they worked ok, ish.

SMS will be pushing Fanatec hard on this issue as it makes SMS look bad, but as I said, with a NDA in place Head of Studios cannot directly make that statement.

Yeh you're probably right. I can use my wheel atm with the work around. It's obviously just the button layout and R1 that is knacked but I can deal with that for now I suppose. Just glad I can race using my wheel. Even if 'select' is 'up' etc haha.


An NDA won't stop anyone from stating where a bug exists ;)

That is exactly what an NDA does, it means no discussion with any party, person, organisation etc. who are not signatories of the agreement generally, though only SMS and Fanatec (and any other signatories of the specific agreement) have the full details.


Fanatest

24-05-2015, 15:28

That is exactly what an NDA does, it means no discussion with any party, person, organisation etc. who are not signatories of the agreement generally, though only SMS and Fanatec (and any other signatories of the specific agreement) have the full details.

That's not "exactly" what an NDA does?

While an NDA is designed to restrict the flow of information, one "could" semantically get around a certain restriction by stating that "any given bug is NOT a directly linked to OUR internal development team" for example.

As here one would be discussing their OWN (internal) company and NOT a 3rd party! Therefore any 3rd party NDA does not strictly apply (depending on the NDA of course as they are not all written the same).

I can say that PCars IS the host/source of many of the bugs I have encountered during my time with THIS game on PS4 and PC.

What I am trying to say is..
You are reading far to much into this ;)


What's wrong with your wheel exactly...


To get the CSW to work on PS4 you must ensure you have the latest firmware:
Then
Connect the wheel to the console via usb (but ensure the wheel is powered off)
Now
Start up the PS4
Next
Launch the game (using your DS4) wheel still powered off.

At the start screen (where the game asks you to press x) power on your wheel
Now
Press the x button (this is rim dependant but follows the same pattern as fanatec used on the PS3 button layout)

Game will log you in, wheel will be recognised.

Hope that helps ;)
Thanks it works great!


Fanatest

24-05-2015, 15:35

Thanks it works great!

I'm glad to have helped :)
If you have any problems please don't hesitate to ask ;)


Johnny_Aus

24-05-2015, 15:45

Thanks it works great!

Fortbo, please after you've done some laps, come back in here and tell us how the CSW is? :confused:

*edit. Fanatest what is your experience so far of the FFB in Project Cars on the PS4? :)


Fanatest,

Happy to discuss the finer points of Non Disclosure Agreements, while your contract may allow you to discuss or publicise certain aspects of your work they will preclude other parts being discussed in any way outside of the parties to that agreement, of course this varies from one agreement to another and indeed varies in different industries. In national defence contracts Non disclosure means exactly that, and for a 30 year date too.

Keep doing what you're doing fella :), not looking to start an off topic discussion and fill this important thread with unnecessary spurious posts.


Fortbo, please after you've done some laps, come back in here and tell us how the CSW is? :confused:

*edit. Fanatest what is your experience so far of the FFB in Project Cars on the PS4? :)

It works just fine and it has great FFB, I've been running the R18 so far with it. I'd say it has better FFB than the T500.


Johnny_Aus

24-05-2015, 16:24

It works just fine and it has great FFB, I've been running the R18 so far with it. I'd say it has better FFB than the T500.

Thanks for your reply.

I don't know whether to be happy that it's better, or sad that it isn't that much better going by your "I'd say".

I was always under the impression they're noticeably better than the T500RS, etc. given the price?

Or is there really little between both wheels?

Btw are you using the CSW V1 or V2?


Thanks for your reply.

I don't know whether to be happy that it's better, or sad that it isn't that much better going by your "I'd say".

I was always under the impression they're noticeably better than the T500RS, etc. given the price?

Or is there really little between both wheels?

Btw are you using the CSW V1 or V2?

V1 and it is noticeably better, much smoother. It has all the same effects but the shift indicator on the wheels, combined with the realistic feel of the wheel as well as the much more precise input and feed back is what makes the price worth it.


Fanatest

24-05-2015, 16:36

Fortbo, please after you've done some laps, come back in here and tell us how the CSW is? :confused:

*edit. Fanatest what is your experience so far of the FFB in Project Cars on the PS4? :)

I'll have much more info to share shortly ;)


Johnny_Aus

24-05-2015, 16:45

V1 and it is noticeably better, much smoother. It has all the same effects but the shift indicator on the wheels, combined with the realistic feel of the wheel as well as the much more precise input and feed back is what makes the price worth it.

Ah great, that's very reassuring. My wheel arrives tomorrow. My post tracking has just confirmed it. So very pumped! IT has been a loooong time coming. :)


I'll have much more info to share shortly ;)

Sweet!! :)

It's 2:44am hre in Australia, but I'll stay awake for a little longer refreshing this page lol. That is how eager I am to read any news about the wheel with Project Cars on PS4 hehe.


Davolaa919

24-05-2015, 20:22

I tried the csr update in my gt2 and didn't seem to make any diff? Did everything people said and dunno what I did wrong but somehow felt worse and don't know what the buttons are for doing the wheel setup or centering the wheel during the update? Said to press the red buttons but don't know what they are :mad:


Fanatest

24-05-2015, 20:39

Ah great, that's very reassuring. My wheel arrives tomorrow. My post tracking has just confirmed it. So very pumped! IT has been a loooong time coming. :)



Sweet!! :)

It's 2:44am hre in Australia, but I'll stay awake for a little longer refreshing this page lol. That is how eager I am to read any news about the wheel with Project Cars on PS4 hehe.

Get some sleep, it won't be tonight ;)
If there are any specifics you are interested in knowing let me know, I may be able to answer them for you.

Once you join the fanatec family, there's no turning back ;)
When you see the quality and beautiful designs, feel the extra immersion that Fanatec products bring to the table, you won't be able to stop!
You will get the bug and continue to build... It never stops... But it's totally worth it.


theoneandonlyone

25-05-2015, 00:14

Hello:

After coming to know that my logitech driving force gt is not compatible with project cars on the ps4, I decided to buy the fanatec 911 gt3 rs v2 with the csr elite pedals. I have a number of issues. (Sorry if some of them are repeated, I haven't read the whole thread)

1. Wheel randomly disconnects anytime; in menus or during a race. Sometimes it reconnects, sometimes it doesn't.
2. My brake pedal doesn't seem to be working all the time.
I'm new to fanatec wheels, so apologies if these are simple fixes, but I've been extremely frustrated with my experience so far. I'm not quite sure how to check whether my firmware is up to date. I bought it after project cars was released in the U.S.


gotdirt410sprintcar

25-05-2015, 00:43

Hello:

After coming to know that my logitech driving force gt is not compatible with project cars on the ps4, I decided to buy the fanatec 911 gt3 rs v2 with the csr elite pedals. I have a number of issues. (Sorry if some of them are repeated, I haven't read the whole thread)

1. Wheel randomly disconnects anytime; in menus or during a race. Sometimes it reconnects, sometimes it doesn't.
2. My brake pedal doesn't seem to be working all the time.
I'm new to fanatec wheels, so apologies if these are simple fixes, but I've been extremely frustrated with my experience so far. I'm not quite sure how to check whether my firmware is up to date. I bought it after project cars was released in the U.S.
I just got mine Friday and the firmware and drivers where up to date


Hello:

After coming to know that my logitech driving force gt is not compatible with project cars on the ps4, I decided to buy the fanatec 911 gt3 rs v2 with the csr elite pedals. I have a number of issues. (Sorry if some of them are repeated, I haven't read the whole thread)

1. Wheel randomly disconnects anytime; in menus or during a race. Sometimes it reconnects, sometimes it doesn't.
2. My brake pedal doesn't seem to be working all the time.
I'm new to fanatec wheels, so apologies if these are simple fixes, but I've been extremely frustrated with my experience so far. I'm not quite sure how to check whether my firmware is up to date. I bought it after project cars was released in the U.S.

Have you noticed the horrible deadzone yet?

There is no fix for that at the moment. The wheel gets recognized wrong and it's pretty much useless. Huge deadzone and no feel to the car. The experience feels disconnected.

Pretty pissed at the moment. If there isn't a fix soon I wan't to return the game to SMS and wan't the PC version instead.


Hello:

After coming to know that my logitech driving force gt is not compatible with project cars on the ps4, I decided to buy the fanatec 911 gt3 rs v2 with the csr elite pedals. I have a number of issues. (Sorry if some of them are repeated, I haven't read the whole thread)

1. Wheel randomly disconnects anytime; in menus or during a race. Sometimes it reconnects, sometimes it doesn't.
2. My brake pedal doesn't seem to be working all the time.
I'm new to fanatec wheels, so apologies if these are simple fixes, but I've been extremely frustrated with my experience so far. I'm not quite sure how to check whether my firmware is up to date. I bought it after project cars was released in the U.S.


Have you noticed the horrible deadzone yet?

There is no fix for that at the moment. The wheel gets recognized wrong and it's pretty much useless. Huge deadzone and no feel to the car. The experience feels disconnected.

Pretty pissed at the moment. If there isn't a fix soon I wan't to return the game to SMS and wan't the PC version instead.

This has already been fixed by the devs and it is waiting to get into a patch.


TheLethalDose

25-05-2015, 11:55

Have you noticed the horrible deadzone yet?

There is no fix for that at the moment. The wheel gets recognized wrong and it's pretty much useless. Huge deadzone and no feel to the car. The experience feels disconnected.

Pretty pissed at the moment. If there isn't a fix soon I wan't to return the game to SMS and wan't the PC version instead.

I find the deadzone almost none existent on my GT3 wheel by setting SEN to 320 or less and SPR to 1-2 and DEA 0 if you haven't tried it.


tythefly86

25-05-2015, 11:55

I have come to refer to this game as project bugs for the reasons:
my fanatic gt2/csr elite pedals that I bought especially for the game, I don't have a good enough pc but have a ps4 and thrustmaster prices are a joke. It barely works when it was stated it was compatible. im pretty sure compatible means: to work well with one another or something along those lines.
the faults on the wheel are as follows:
+massive deadzone even when set to 0 on wheel and in game
+can't calibrate wheel or configure/map buttons like other fanatec wheels can.
+force feedback literally disappears at random qualifying/race starts and have to exit and restart to get it back
+wheel occasionally wants to turn past centre at race/qualifying restarts forcing to exit track and return to fix the bug
+when spr is set on the wheel ive noticed crazy random turning/force feedback at start/low speeds, once it was so violent I had to re calibrate the centre of the wheel cos it slipped.
+occasionally get weird juddering/bumping feeling through force feedback in all corners forcing race quit and restart to fix
+occasionally crashes during online gameplay and its happened once or twice in single player forcing a full game restart
+often the sounds aren't loaded or something and I can't hear my motor but works after restarting race. sometimes have to quit and do a event restart
+randomly on certain tracks the car will be moving backwards/forwards on race starts before you even get control (when waiting on lights for race start) and have even gotten a penalty and had to restart (if didn't have restarts enabled u'd be screwed)
+encountered a bug where if you move out of the pit lane slightly early you could be penalized to a ridiculous extent. When it happened to me I got 660 seconds penalty when a lap was 80 seconds, my online race was lost because of that bug and my friend says he got a 340 second penalty for the same thing.
+can't save wheel settings so have to change them every time game is started
+various game crashes and bugs throughout online multiplayer such as joining friends races and nothing happening, being joined with friends but not seeing each others timer/ready up thumb, and more I can't think of right now
++there are literally so many bugs in this game, I know I have encountered more than this, I just can't remember them all...

I know this sounds like I'm whining but how many delays did this game have and how many times did we hear the devs say its to polish it and make it great and bla bla bla.. I havn't had a one to two hours session in this game without encountering several bugs.. Also the fact that there has been no official statement saying it will be fixed is simply not good enough!!! this thread is over 50 pages long, surely these a-holes know about the issue they just can't be bothered treating their customers in a decent manner and communicating with us!!


204400204401

Attaching screenshots with date and hour in the bottom right corner.
The pictures enclosed are screenshots of the fanatec and projectcars websites where they state that PS4 is fully compatible.
Just in case someone changes something ;)

Week 3 ... still no fix.


204400204401

Attaching screenshots with date and hour in the bottom right corner.
The pictures enclosed are screenshots of the fanatec and projectcars websites where they state that PS4 is fully compatible.
Just in case someone changes something ;)

Week 3 ... still no fix.

Good point! I hope you saved them on your harddrive too, just in case...

Your post remembers me on the nforce3 chipset which was advertised by nvidea "as fully vista" compatible and by the time vista came out nvidia could not get their buggy drivers working and simpy removed that line from their website. And they got away with it. Leaving many, many angry customers...


Sik180sx

25-05-2015, 15:33

This has already been fixed by the devs and it is waiting to get into a patch.

What has been "fixed" by devs?because according to Ian bell and roger pryyne"we can't fix that" or "go talk to fanatec" does not really give me a whole lot of confidence.


gotdirt410sprintcar

25-05-2015, 15:58

This has already been fixed by the devs and it is waiting to get into a patch.

I keep hearing this but have they fixed are broken wheels I did not spend two hundred dollars for a wheel that is a controller. Feels great in gt6 actually faster with the gt3 than g27, and if they don't fix it right sounds to me false advertisement and a law suit from every fantech user that was lied too to sell a product. Not being a A$$ here just want info I have owned the game since day one and cant play it. thanks info would be nice. And where is andy been never see him on here but he made sure xbone was fixed first


Titzon Toast

25-05-2015, 16:08

What has been "fixed" by devs?because according to Ian bell and roger pryyne"we can't fix that" or "go talk to fanatec" does not really give me a whole lot of confidence.

Only one of those guys knows what they're talking about man.


What has been "fixed" by devs?because according to Ian bell and roger pryyne"we can't fix that" or "go talk to fanatec" does not really give me a whole lot of confidence.
What has been fixed is that the game now recognizes the wheel, instead of treating it as a gamepad as it is doing now.


joe_diben

25-05-2015, 16:29

What has been fixed is that the game now recognizes the wheel, instead of treating it as a gamepad as it is doing now.
Is there an ETA on when this patch will be released? Are we talking days? Weeks? Months?


gotdirt410sprintcar

25-05-2015, 17:05

What has been fixed is that the game now recognizes the wheel, instead of treating it as a gamepad as it is doing now. So does this mean all FFB settings will work just like every other wheel out there?


What has been fixed is that the game now recognizes the wheel, instead of treating it as a gamepad as it is doing now.

That is already a very good thing! Thank you!
I hoped that Ian's message is misleading if it goes for this bug.

With that it should be possible to fiddle with the advanced wheel settings to get better individual results.
Maybe it already has better settings by that detection, who knows... let's see... when??


Is there an ETA on when this patch will be released? Are we talking days? Weeks? Months?
I think I saw Ian mention weeks.


So does this mean all FFB settings will work just like every other wheel out there?
Yes.


204400204401

Attaching screenshots with date and hour in the bottom right corner.
The pictures enclosed are screenshots of the fanatec and projectcars websites where they state that PS4 is fully compatible.
Just in case someone changes something ;)

Week 3 ... still no fix.

Completely unnecessary, all websites as near as makes no difference have their pages logged for future access to deleted or removed content. http://wayback.archive.org/web/*/google.com
Hit the link then punch in any url and use the calendar to see changes.

Never forget anything you post onto the Web is there forever, well until the sun swallow the planet or a massive EMP kills the power grid across 7 continents and sends us all back to the Dark Ages.


Don't normally double post but as Mr Bell seems to be posting lots on the PC and particularly the Xbone forums and very seldom on any of the ps4 threads this may be pertinent.


We will indeed, but this issue with firmware is not within our control. Our game is outputting as it should.

While I am increasingly annoyed by the lack of any definitive time frame for a fix to the Fanatec problems the Xbone controller problem must be seen as a bigger issue generally, though this may be down to 9/10th of purchasers using controller there are only 3/7th as many of them as ps4 users, still Fanatec ps4 owners are only a tiny number in comparison with xbone.

Edited to add: -


Ok, with which Firmware was the GT3 RS tested on PS4? For which firmware the game was released?
It is not the 756 which is some years old.

I have even older 678 and 681 on my harddisk. Which one should I load? And is it worth it or should I wait for a patch? From whom?

An answer to this would be welcome too.


An answer to this would be welcome too.

Thanks, but I think we know the answer (as none of these work fully) - and it does not matter anyway at this stage!

Missing some of the settings is one thing, which results in lesser FFB another, but what really annoyes me are the game crashes!
I had three in a row in the second cart season of the carreer today... That's why I don't wont to go deeper in that game at this stage.

And this bug must be on the ps4 side of the usb cable - maybe sonys part in usb support, the handed over fanatec usb driver or the game which has them built in. These cannot come from the Firmware of the wheel - crashes don't run over an usb cable ;-) - only error conditions can.

And because ps4 usb works with the other wheels and the game with them too I think the main probability lies within the newly written / adapted fanatec usb Driver for ps4. However, SMS should be able to debug it, maybe even codereview (if they have source code of that).

But I know this takes ressources, experience and much time and greater problems with more affected users come first. That's business...
I think we have to wait and put the game on the shelf in the meantime :-(


gotdirt410sprintcar

26-05-2015, 00:14

Thanks, but I think we know the answer (as none of these work fully) - and it does not matter anyway at this stage!

Missing some of the settings is one thing, which results in lesser FFB another, but what really annoyes me are the game crashes!
I had three in a row in the second cart season of the carreer today... That's why I don't wont to go deeper in that game at this stage.

And this bug must be on the ps4 side of the usb cable - maybe sonys part in usb support, the handed over fanatec usb driver or the game which has them built in. These cannot come from the Firmware of the wheel - crashes don't run over an usb cable ;-) - only error conditions can.

And because ps4 usb works with the other wheels and the game with them too I think the main probability lies within the newly written / adapted fanatec usb Driver for ps4. However, SMS should be able to debug it, maybe even codereview (if they have source code of that).

But I know this takes ressources, experience and much time and greater problems with more affected users come first. That's business...
totally I think we have to wait and put the game on the shelf in the meantime :-( So what your saying not worth downloading old drivers that ian says it works on. More and more everyday I just want sell everything I have not worth the trouble. Put a game out and say it works but everything is a BS. SMS its your effen game take responsibility and fix this bull SH$$. Sorry to rant on your quote haven't played the game yet


gotdirt410sprintcar

26-05-2015, 02:27

Don't know if i'm right or wrong but I don't think the wheels are broke. They do need to fix some things as far as knowing what wheels are what. Then I think when we are able to calibrate the wheels they will work just fine IMO. This is the first night I messed with the FFB and I could tell a big difference.


TheLethalDose

26-05-2015, 02:48

In my search for answers after SMS more or less said the PS4 problems were up to Fanatec to fix:


http://i.imgur.com/u5TSysz.png


GrimeyDog

26-05-2015, 02:49

What a Rip Off PCars Is!!! I want a Refund untill they get PCars Right....I Bought a PS4 just to Play PCars... What a waste of $$$ PCars is!!! My CSW v2 Feels Better on GT6 than it Does with PCars... When is this Going to get Fixed??? You Had Day 1 Content that you Charged For...SMS You should be ashamed of your self you Need to Give away Free DL Content for Life to the People who bought on day 1!!! We Have a Useless Game how are you SMS Guys gonna Make it Right????


gotdirt410sprintcar

26-05-2015, 03:53

In response to SMS more or less saying the PS4 problems were to do with Fanatec:

http://imgur.com/u5TSysz To me the wheel feels fine it's like this you own a wheel and you played gt6 you always calibrated the brake right if you did not you where always locking up.Same here its detected as a controller yes but if we can calibrate the wheel it should work fine so sms or who ever fixes that we should be gold. I felt body roll wheel got light when car come off the ground tonight. And someone said there is a patch to fix the detection of what wheel is what. I think we are all freaking out here


Don't know if i'm right or wrong but I don't think the wheels are broke. They do need to fix some things as far as knowing what wheels are what. Then I think when we are able to calibrate the wheels they will work just fine IMO. This is the first night I messed with the FFB and I could tell a big difference.

I am using the wheel for years now in gt5 and gt6 and it surely is not broken. The PC users of Project Cars are also having fun with it. If you use the settings earlier on this thread and "Jacks" FFB Settings for individually cars multiplied by 2 or 3 (the two main switches) it is not so bad at all. That's why I say: wait! We are missing some wheel settings because of the wrong detection in the ui and who knows at which values these are set now in the engine...

I think the firmware issue Ian talks about was meant for the other fanatec wheels which could use the CSR one. GT3 RS V2 on 756 is perfectly right, don't change it. But because he writes that one to you with a new GT3 wheel I'm going into that but I expected no answer :-)

But even if that is all fixed and the wheel FFB/DEA works like on PC there are these game crashes which you will get when you play a little more than just testing the forum settings. I hope they do not forget / overlook these for the same patch.


Johnny_Aus

26-05-2015, 06:54

So fellas with a V2 Base, what's your thoughts on the "Feel"?

For me it's missing many things. I won't make a list now.. but I definitely don't feel nearly as connected with the wheel as I should. It's definitely quite lifeless, and you have to rely more on visual queues instead of the feel (from force feedback) when driving.

For one, I definitely don't get much feeling when I'm losing grip or understeering.

The wheel seems to react a lot to bumps and what not, but you don't get that traditional force FEEDBACK feeling you so often get on all PC sims.

Also no matter what I try, the wheel feels heavy and dumb (yep stupid!).

I think we need to work together and find the best universal setting.

Today was my first proper sit down. I'll have more time tomorrow and will note my findings on here.


My CSW v2 Feels Better on GT6 than it Does with PCars...
Strange, what I gathered from other players is that the CSW v2 works fine with the PS4 version. What's wrong with it in your opinion? What in-game and on-wheel settings do you use?


Being upset with these bugs is totally understandable. Personally I would of preferred SMS to delay the game again to make sure everything works the way it should, I think I would of been less frustrated. Though it's not working 100%, SMS has still made a great game and I can't wait until it's fully fixed. But right now all we can do is wait. Complaining and cussing about it isn't gonna speed up the patch release but only gonna make you more frustrated. Just try and think of it like the release was delayed again. You can't play the game now..... but you couldn't play it before it was released, right? I'm one who absolutely refuses to race with a controller, but for those who don't mind you can still play the game. At least SMS is working on these issues. Understand that the PS4/Fanatec bugs aren't the only ones that exist. There are bugs on all platforms and SMS is working on all. Put yourself in Ian Bell's shoes for a minute and really consider how much pressure is on him. And now on top of all that he has to deal with people cussing him/SMS/Pcars out. Don't you think him and all of SMS wanted this game to be a complete success from day one? As long and hard as they've been working on it I really doubt they're gonna ignore the problems. I'm one of many that bought a PS4 just for this game. Bought it 2 days before release. Yeah the situation sucks but at least I know that sometime soon I'll have an incredible racing sim.


Johnny_Aus

26-05-2015, 08:00

Strange, what I gathered from other players is that the CSW v2 works fine with the PS4 version. What's wrong with it in your opinion? What in-game and on-wheel settings do you use?

Yeah Grimey I too would like to know.

In my opinion (as mentioned above), the V2 feels fantastic on just about ALL PC sims.. but feels very, VERY poor on Project Cars on the PS4.

The problem is SMS probably think it's fine because it works. They don't get that it's actually one big mess.

So I too am very interested in what you have to say Grimey?


I stopped trying to have a decent FFB with my CSW V2. I agree that GT6 does a better job for a console sim. I am playing AC and rFactor2 waiting for a patch. I bought the ps4 version of pCars because my PS4 is far more powerful than my pc, but now I have to wait.

The FFB problem is not a Fanatec only issue. A friend of mine did get even more problems with his T500Rs. He was losing calibration, the wheel was turning 90 degrees in menus, he had to use sometimes X on the wheel but sometimes X on the pad. He decided to sell his copy because his thoughts were that there are too many bugs to fix to make it work.


gamerasi

26-05-2015, 12:09

I'm tired of waiting for patch.


Johnny_Aus

26-05-2015, 13:27

I stopped trying to have a decent FFB with my CSW V2. I agree that GT6 does a better job for a console sim. I am playing AC and rFactor2 waiting for a patch. I bought the ps4 version of pCars because my PS4 is far more powerful than my pc, but now I have to wait.

The FFB problem is not a Fanatec only issue. A friend of mine did get even more problems with his T500Rs. He was losing calibration, the wheel was turning 90 degrees in menus, he had to use sometimes X on the wheel but sometimes X on the pad. He decided to sell his copy because his thoughts were that there are too many bugs to fix to make it work.

What have you tried so far Soze?

Want to rule it out so I don't waste my time.


What have you tried so far Soze?

Want to rule it out so I don't waste my time.

I have tried the famous Jack Spade tunning values (http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files), I have found that once I have saved some modifications in the game options (switching from imperial to metric) one bug is solved (the way the FFB is doing violent inputs when stopped).

I have tried to tweak ffb myself but when trying to drive with the McLaren P1 on the ring, I am not able to feel what the car is doing (a lot of understeer, almost forced to turn the when 120 degree to start to turn, the P1 is amazing on the Ring in AC, it is my benchmark, but in Project cars, it is like I am driving on ice, really not feel realistic compared to what I have driven in real life where a F430, a Gallardo Superleggera or an Audi R8 with street legal tires get a surgical precision).


I have tried the famous Jack Spade tunning values (http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files), I have found that once I have saved some modifications in the game options (switching from imperial to metric) one bug is solved (the way the FFB is doing violent inputs when stopped).
Did you get a repro on the imperical-metric switching imfluence on FFB?


I have tried to tweak ffb myself but when trying to drive with the McLaren P1 on the ring, I am not able to feel what the car is doing (a lot of understeer, almost forced to turn the when 120 degree to start to turn, the P1 is amazing on the Ring in AC, it is my benchmark, but in Project cars, it is like I am driving on ice, really not feel realistic compared to what I have driven in real life where a F430, a Gallardo Superleggera or an Audi R8 with street legal tires get a surgical precision).
Are you taking care to warm up the tyres first? And do you keep an eye on your speed? If you're getting understeer it usually means you're going too fast. BTW this of course has nothing to do with FFB.

Regarding FFB, if you don't use any Tweakers and just tweak the FFB parameters the following way:

In-game
FFB: 100
Tyre Force: 100

Car FFB
Fx = 50
Fy = 40
Fz = 50
Mz = 100
Spindle Master Scale = 22 (tweak to get the FFB strength to your taste)

Do you then feel understeer in the 'classic' way of the wheel getting lighter with understeer?


Johnny_Aus

26-05-2015, 14:25

Thanks Soze. I'll test some things tomorrow and update this thread.

Hey Remco Van Dijk, can you clarify one thing for sure.

Do put the CSW V2 into PS3 mode? Or leave it in PC Mode?

I've left it in PC mode and haven't tried PS3 mode fyi.


Thanks Soze. I'll test some things tomorrow and update this thread.

Hey Remco Van Dijk, can you clarify one thing for sure.

Do put the CSW V2 into PS3 mode? Or leave it in PC Mode?

I've left it in PC mode and haven't tried PS3 mode fyi.

I'm not on PS4, PC only, so using in PC mode :)


Johnny_Aus

26-05-2015, 14:36

I'm not on PS4, PC only, so using in PC mode :)

Oh I see. This is the PS4 section so figured you were on it.

From what I've read, Project Cars FFB on PC is different (better) than PS4.

I've got a friend who is a BETA tester for Fanatec (and is currently testing out the Xbox One rim, but also the PS4 & PC) and he has said that with the same settings the FFB on PC is much better. He doesn't find the PS4 enjoyable at all with his Fanatec V2 CSW, but enjoys it quite a lot on PC.

We do appreciate you sticking your head in here and trying to help though. :)


Thanks Soze. I'll test some things tomorrow and update this thread.

Hey Remco Van Dijk, can you clarify one thing for sure.

Do put the CSW V2 into PS3 mode? Or leave it in PC Mode?

I've left it in PC mode and haven't tried PS3 mode fyi.

Leave it in PC-mode.

Turn the wheel on when the welcome screen appears and you are asked to press the X button. Wait until calibration is finished. Press the X button on the CSW rim.

Works just fine for me like this.


PC FFb is slightly different, but describing the differences would be very very hard imho. They really are very small.


Johnny_Aus

26-05-2015, 14:53

Bah it's so frustrating. Some people say there is little to no difference.. and others complain that the two are very different (pc vs ps4).

Given I don't have a PC I don't who to believe.


Bah it's so frustrating. Some people say there is little to no difference.. and others complain that the two are very different (pc vs ps4).

Given I don't have a PC I don't who to believe.
Do you have SPr enabled on your wheel? If yes, could you try and set it to OFF and see if there's any difference?

You also need to set Sen to OFF.


Johnny_Aus

26-05-2015, 15:12

Do you have SPr enabled on your wheel? If yes, could you try and set it to OFF and see if there's any difference?

You also need to set Sen to OFF.

Thanks for trying to help. I have SPr off. But not sure about Sen.

I will invest adequate time tomorrow to make informed changes so I can properly evaluate them.

I am quite ignorant now. But I expect to know a lot more tomorrow.


Remco : I have no proof about the imperial/metric FFB relationship but I have spoken of that with a friend who owns a T500Rs and he also find that :
- it reduces the "slacks" in the FFB
- it increases the force of the FFB.

Our guess is that maybe the first time you save the game options then it initializes some values in a different way than the default one because once you have done this, you can come back to imperial and then you haven't got the violent impulses when trying to turn the wheel when stopped.

To be perfectly clear, I run my CSW V2 in PC mode, with everything to off, FFB and FOR set to 100.

I have tried the Megane with Jack Space settings but it is the only car in the excell file that get a 0 in arm parameter. This is maybe why I found that the tuned FFB is weaker than the default value.
I have also read from some other posters that the Megane is awfull, so maybe I was unlucky in my car/fbb settings combo.

For the P1 I have thought about cold tire, but I see AI P1 being billion time faster than me in turns and the angle I have to reach with the wheel (the on screen wheel and the CSW V2 matches 1:1) seems really unrealistic compared to AC or even real life video.

I will be patient and wait for a patch. Once the patch will be there I will try again first the default FFB values then if they are not good enough then I will retry to use tuned values.

Keep the faith. I want to believe :)


George Hope

26-05-2015, 17:26

K_Soze, you have SPr OFF? Try with Spr set to 50-100.


GrimeyDog

26-05-2015, 18:39

PS4 PCars Fanatec CSW v2, CSP Pedals

Johhny Aus you Hit the Nail Right on the Head with your Comment!!! Compaired to GT6 PCars FFB Feels Lazy and at No Time do i feel Connected to the Car and Track... The FFB Effects are there but they are way to Subtle and Get Drowned out By the Heavy Feeling of the Wheel... The wheel Just Feels Heavy all the Time and when you Set the SPR and DPR on the wheel to 0 the wheel feels Lifeless.
Ive Played with all the Settings in Game and Nothing Helps... I Have all Smoothing and Damper effects in game to 0 and Still the wheel Feels Heavy... and Im a Strong Guy!!! The FFB in PCars is Not Sharp and Crisp its there but feels Lazy and Mute. I Even turned My wheel FOR setting up to Try and Sharpen the FFB feel but No Luck. The Devs would have to Play PS3 GT6 and Assetto Corsa on PC to get a idea of what im Talkin about. GT6 and Assetto Corsa Feel Very Similar but Assetto Corsa FFB is Sharper/Crisper and Stronger... If they Could get PCars Feel Some where in the Middle of those 2 Games PCars would be GREAT!!! I Know they Can Do it they Gotta work and ReTweek their in Game Settings... I Know the Feel Im Looking For Ive Spent 30+ Hrs Tweeking the FFB Even Studying the Jack Spades Tweeker Files and the PCars FFB PDF that explains what all the Settings Do but No Matter How i Tweek Something is Missing.

Also Question Does PCars Auto Adjust the DOR according to the Car that your Driving???? Ive set it to Off and 900 on the wheel ive even Dialed in My Own DOR and Still the Wheels Feels Geavy and Lazy with No Connection to the Car or Road.


theomega

26-05-2015, 21:05

Others have said similar things already, but I also wanted to chime in and state that i bought PCARS because they specifically listed officially supporting the Fanatec Porsche 911 Turbo S Wheel on the PS4. Now we're only getting vague promises (and passing blame!) on a message board that it will be fixed during an unspecified time period. A lot of us know that this such vague statements, especially after money has already changed hands, often leads to nothing. I think it would go really far to ease concerns if there was official bug and patch list where we knew what exactly what was being worked on for the next patch or after.


Others have said similar things already, but I also wanted to chime in and state that i bought PCARS because they specifically listed officially supporting the Fanatec Porsche 911 Turbo S Wheel on the PS4. Now we're only getting vague promises (and passing blame!) on a message board that it will be fixed during an unspecified time period. A lot of us know that this such vague statements, especially after money has already changed hands, often leads to nothing. I think it would go really far to ease concerns if there was official bug and patch list where we knew what exactly what was being worked on for the next patch or after.
There is nothing vague about fixing the Fanatec wheel support issue on the PS4. I have been personally involved in getting the support and fixing equipped and talked to the devs regularly about the progress. The fixes have been checked in, it's now waiting for the patch to be finished and submitted. The fact that the due date and the exact contents of the patch aren't clear yet doesn't mean it's not real. This isn't some big publisher that can bullshit people away, supporting the game and making it as good as possible is absolutely vital for SMS to stay self-sustaining in this business.


I have the PS4, Porsche 918 wheel/base and CSP. Sometimes I push various buttons on the wheel and am able to navigate the screens, sometimes NOT!. Unable to drive consistently in either the career mode or on-line because of the game freezing. Only way out is the close the application and hope that I can return to where I left.......


I have the PS4, Porsche 918 wheel/base and CSP. Sometimes I push various buttons on the wheel and am able to navigate the screens, sometimes NOT!. Unable to drive consistently in either the career mode or on-line because of the game freezing. Only way out is the close the application and hope that I can return to where I left.......

On the gtplanet forum someone with a V2 base and BMW GT rim said that he has no issue with navigation while I have sometimes exactly the same problem you describe (also with a 918 rim). Maybe the Porsche 918 wheel have a different electronic but I would find this strange that Fanatec changes a lot the electronic between the BMW rim and the Porsche rim.


GrimeyDog

27-05-2015, 02:46

PS4 PCars Fanatec V2 Weel
Wheel FFB=75%
SHO=100%
DOR=900
FOR=100
SPR/DPR 100
ABS Off

YESSS!!! I Have Finaly Solved the Mystery of the Heavy Lazy Wheel!!! The Relative adjust Bleed Needs to Be Set Higher!!! I Set Mine to 75% and The V2 Feels Sooo Alive Now!!! Yesss The Physics are there and Can Be Clearly Felt!!

I Dont Have My Exact FFB Master Controle Pannel Settings but their almost the same as Jack Spade File... I will Post exact Settings tomorrow when i get off Work.
Controle Pannel Settings
Relative adjust Bleed is 75%!!! ***Very Important!!!!!!!!!***
All Smoothing and All Damping are 0%
Set All Clipping to 0 and Go to advanced and Turn Off Soft FFB Clipping

Car FFB Settings
Master Scale=100
Fx= 2
Fy= 40
FZ= 100
Mz= 60

Sop Master = 100
Sop Lat= 40
Sop Diff= 100

Any Setting I Have Not listed the Value is 0%

Try this Let Me Know what you Think... This FFB Tune was Made using Stock Un Modified Car Settings


Tweeking this FFB would Not Have Been So Hard but the FFB Set up PDF is Not Clear and Needs to Be Re-done Because it Gives you the wrong info as to what Some Settings Do!!!
Re-Make the PDF and your FFB Complaints will.Drop by 50%!!! Because it is Very Vague and Not Clear instructions!!! I was Googling Every thing trying to Figure the PDF out!!! LOL


Johnny_Aus

27-05-2015, 03:20

What controller input do you have set Grimey?

1, 2 or 3?

I know for PS4 no. 2 is by far the best for the controller and what most use.

But curious what ppl are using for their wheels. Mainly the V2.


x1avation

27-05-2015, 03:35

PS4 PCars Fanatec V2 Weel
Wheel FFB=75%
SHO=100%
DOR=900
FOR=100
SPR/DPR 100
ABS Off

YESSS!!! I Have Finaly Solved the Mystery of the Heavy Lazy Wheel!!! The Relative adjust Bleed Needs to Be Set Higher!!! I Set Mine to 75% and The V2 Feels Sooo Alive Now!!! Yesss The Physics are there and Can Be Clearly Felt!!

I Dont Have My Exact FFB Master Controle Pannel Settings but their almost the same as Jack Spade File... I will Post exact Settings tomorrow when i get off Work.
Controle Pannel Settings
Relative adjust Bleed is 75%!!! ***Very Important!!!!!!!!!***
All Smoothing and All Damping are 0%
Set All Clipping to 0 and Go to advanced and Turn Off Soft FFB Clipping

Car FFB Settings
Master Scale=100
Fx= 2
Fy= 40
FZ= 100
Mz= 60

Sop Master = 100
Sop Lat= 40
Sop Diff= 100

Any Setting I Have Not listed the Value is 0%

Try this Let Me Know what you Think... This FFB Tune was Made using Stock Un Modified Car Settings


Tweeking this FFB would Not Have Been So Hard but the FFB Set up PDF is Not Clear and Needs to Be Re-done Because it Gives you the wrong info as to what Some Settings Do!!!
Re-Make the PDF and your FFB Complaints will.Drop by 50%!!! Because it is Very Vague and Not Clear instructions!!! I was Googling Every thing trying to Figure the PDF out!!! LOL

OK has this been tested with the gt2 wheel yet ? Me personally I forced the gt3 firmware on mine so Idk if this will work for me.


Hi on PS4 i have the Fanatec elite wheel it doesn't work on project cars I'm currently using my Thrustmaster wheel T500RS


Do you have SPr enabled on your wheel? If yes, could you try and set it to OFF and see if there's any difference?

You also need to set Sen to OFF.

If I do that, calibrate the wheel and start driving the cars won't auto calibrate to the wheel...they all feel the same to me !!!
I did a total reset on steering settings, reassigned the buttons, NO CALIBRATION on steering and just adjust the Sens per car.
For example, Karts on 470, McLaren F1 320, BMW 1M 280 etc. That solves the lazy feel for a bit to me.


On the gtplanet forum someone with a V2 base and BMW GT rim said that he has no issue with navigation while I have sometimes exactly the same problem you describe (also with a 918 rim). Maybe the Porsche 918 wheel have a different electronic but I would find this strange that Fanatec changes a lot the electronic between the BMW rim and the Porsche rim.

I'm also having trouble with navigating in the menu's with right stick.
Trying to setup a new career, impossible with wheel, need to start up with controller, create a new career, close game app, restart with wheel and go to career mode.
Pit setup in career mode, need the controller to name or rename a setup. Online impossible to edit a pit setup, cause keypad appears on screen but if your not quickly enough using the controller, the keypad STAYS on screen and you'll have to exit the race to get rid of it !!!
Did anyone notice button layout ain't correct. If I assign right stick 'up' it says 'up'. But if I assign left stick 'up' it says 'right (stick) up'.

Anyone also mentioned the wheel lock up vibrations, ABS function, missing in brake pedal yet ?


PS4 PCars Fanatec V2 Weel
Wheel FFB=75%
SHO=100%
DOR=900
FOR=100
SPR/DPR 100
ABS Off

YESSS!!! I Have Finaly Solved the Mystery of the Heavy Lazy Wheel!!! The Relative adjust Bleed Needs to Be Set Higher!!! I Set Mine to 75% and The V2 Feels Sooo Alive Now!!! Yesss The Physics are there and Can Be Clearly Felt!!

I Dont Have My Exact FFB Master Controle Pannel Settings but their almost the same as Jack Spade File... I will Post exact Settings tomorrow when i get off Work.
Controle Pannel Settings
Relative adjust Bleed is 75%!!! ***Very Important!!!!!!!!!***
All Smoothing and All Damping are 0%
Set All Clipping to 0 and Go to advanced and Turn Off Soft FFB Clipping

Car FFB Settings
Master Scale=100
Fx= 2
Fy= 40
FZ= 100
Mz= 60

Sop Master = 100
Sop Lat= 40
Sop Diff= 100

Any Setting I Have Not listed the Value is 0%

Try this Let Me Know what you Think... This FFB Tune was Made using Stock Un Modified Car Settings


Tweeking this FFB would Not Have Been So Hard but the FFB Set up PDF is Not Clear and Needs to Be Re-done Because it Gives you the wrong info as to what Some Settings Do!!!
Re-Make the PDF and your FFB Complaints will.Drop by 50%!!! Because it is Very Vague and Not Clear instructions!!! I was Googling Every thing trying to Figure the PDF out!!! LOL

Good news!
However, you need to set DOR (Sen on the wheel) to OFF instead of 900.


If I do that, calibrate the wheel and start driving the cars won't auto calibrate to the wheel...they all feel the same to me !!!
I did a total reset on steering settings, reassigned the buttons, NO CALIBRATION on steering and just adjust the Sens per car.
For example, Karts on 470, McLaren F1 320, BMW 1M 280 etc. That solves the lazy feel for a bit to me.

Do you mean that there is no steering soft stop per car?
Adjusting the steering wheel angle like that will definitely mess up de steering response and probably also the FFB of the game. The game was designed to automatically apply the real steering angle to each car, but you have to set Sen to OFF for that.


What controller input do you have set Grimey?

1, 2 or 3?

I know for PS4 no. 2 is by far the best for the controller and what most use.

But curious what ppl are using for their wheels. Mainly the V2.

Controller input preset only affects controllers, not wheels (at least, that's how it should be but since there is a wheel detection issue for Porsche wheels it does affect those wheels). For CSW v2 it shouldn't do anything, though.


There is nothing vague about fixing the Fanatec wheel support issue on the PS4. I have been personally involved in getting the support and fixing equipped and talked to the devs regularly about the progress. The fixes have been checked in, it's now waiting for the patch to be finished and submitted. The fact that the due date and the exact contents of the patch aren't clear yet doesn't mean it's not real.

Thanks for the update. That's fantastic to hear, but are you able to elaborate as to WHAT "fixes have been checked in"..? Obviously, getting the game to recognise certain Fanatec wheels as actual wheels (and not gamepads) is essential, but there are also a host of other issues that may, or may not, be related to this (eg one press of the dpad registering as two presses in the livery selection, menu navigation of some items impossible due to lack of analogue thumbsticks, access to the full suite of FFB tuning options, overall FFB strength and sensitivity, button assignments not being saved, not enough buttons available to map all controls, etc etc - I'm sure you know the full list of reports).

My concern is that the patch may only go part of the way to resolving the myriad of Fanatec issues. It would be great if they were all addressed at the same time, and this may well be the case. As you've been directly involved in the Fanatec patching process, are you able to put my mind at rest please?

Many thanks in advance, and keep up the good work. It's very, very much appreciated.


Like I said Remco...the auto Calibrate function doesn't work with every car. On Clio, NO. McLaren F1, NO...etc


GrimeyDog

27-05-2015, 08:42

What controller input do you have set Grimey?

1, 2 or 3?

I know for PS4 no. 2 is by far the best for the controller and what most use.

But curious what ppl are using for their wheels. Mainly the V2.

I Set it using input 2 then i Switched to 3.... I Thought that 2 felt a Bit better than 3 but i thought it was just in My Head because im Finaly getting Decent wheel feel out with PCars...

Can any 1 tell Me what the Difference is Between the input 1, 2, and 3. i been meaning to Google it but keep forgetting... Pre-Occupied with FFB Tweeking... LOL


Like I said Remco...the auto Calibrate function doesn't work with every car. On Clio, NO. McLaren F1, NO...etc
Hands on wheel aren't the same after about 160°
But we all know on PS4 the Fanatec wheel needs a patch, so it isn't hard to understand that turning 'sens' to off won't work either.

But I'm willing to try it again asap Remco.
But I don't like, and am quite a bit slower, turning my wheel 170° when I go trough a normal turn...


Double post


Like I said Remco...the auto Calibrate function doesn't work with every car. On Clio, NO. McLaren F1, NO...etc
Hands on wheel aren't the same after about 160°
But we all know on PS4 the Fanatec wheel needs a patch, so it isn't hard to understand that turning 'sens' to off won't work either.
Could be that the wheel calibration isn't working properly on the PS4. Need to check that with the devs.


But I'm willing to try it again asap Remco.
But I don't like, and am quite a bit slower, turning my wheel 170° when I go trough a normal turn...
But if the real car is like that, we need to simulate that ;)


TheLethalDose

27-05-2015, 13:27

Argh turning Sen to off for me was terrible even with the in game steering ratio set to fastest.

felt like turning the wheel of a truck at walking pace when trying to take corners at speed in the DTM.


Argh turning Sen to off for me was terrible even with the in game steering ratio set to fastest.

felt like turning the wheel of a truck at walking pace when trying to take corners at speed in the DTM.
That's because your wheel isn't properly supported yet until the PS4 patch has landed. By all means stay with your current solution if that works for you until the patch.


That's EXACTLY how I feel it LethalDose. That's why I didn't do calibration no more.

@Remco, btw I doubt that FFB suffers from not doing calibration...a bump is a bump, curbs are curbs, front wheel spin is front wheel spin etc..


Argh turning Sen to off for me was terrible even with the in game steering ratio set to fastest.

felt like turning the wheel of a truck at walking pace when trying to take corners at speed in the DTM.

I would think this is a product of the driver issues with the gt3 wheel generally as its only being seen as a controller until the patch arrives, I'm in the same boat so just not playing until the wheel issue gets fixed, but for other wheels it appears that SEN off is the way to go.


Johnny_Aus

27-05-2015, 15:35

My Fanatec Wheel is only a week old.

Clubsport Wheel Base V2.

Is there any need to download new firmware?

I ask because I have a Macbook.. but I can install bootcamp (windows) if need be.

Anyone know whether the Clubsport wheels are up to date out of the box?


If it says 065 on the display after you boot the wheel up, no.


Johnny_Aus

27-05-2015, 15:39

Yeah it does.

Thanks.


Johnny_Aus

27-05-2015, 15:43

This is probably a stupid question, but how do we reduce the degrees of rotation from 900 or whatever the default is?


If you set SEN = OFF its the game that defines the used steering angle. Depending on what you do during the calibration process in the game, you can "cheat" on that. I mean: not turning the wheel fully to the left or right in the first calibration step, misleads the handling. So my recommendation is, turn it to the full extent in the first step and really to 90 degrees in the second.

Works just fine for me with the V2.

If you want to reduce the wheel movements while cornering, its better to reduce the steering angle (its called ratio I think.....the values are like xxx:y....you should find that) in the cars setup. Leave the wheel/driver side native and work with the physics via setup instead.


x1avation

27-05-2015, 17:50

Ok I have a gt2 wheel is there a way to program the H shifter, with out being able to calibrate the wheel in game. Are have the game pick it up as a gt2 instead of a 911 turbo s. I have put the gt3 V2 firmware on it. ( the gt2 updated firmware would not flash properly.) Thanks just need some help with this issue.


eduardoeberhardt

27-05-2015, 18:52

I have a FANATEC CSR with firmware 756 cars and game project in ps4 two weeks normally. Today I went on and the wheel loses connection with the ps4 randomly. I've tried reinstalling the game, remove ffb, play offline, but found no solution, Would anyone help me?


I know this sounds stupid but the same thing happened to me. Check and make sure your cable has a good secure connection to the PS4. Mine looked like it was connected and even felt like it if touched softly but I found out it wasn't connected firmly. I just unplugged the cable and plugged it back in and everything been fine. Check both ends of your connection


MrBlobby

27-05-2015, 19:09

Im using CSR pedals with a gt3 v2, I need to push the brake and the accelerator to get moving, what am i doing wrong?

It feels like its holding the cars back also. Struggling to get through 2nd gear with the pedals down fully


GrimeyDog

27-05-2015, 19:13

My Fanatec Wheel is only a week old.

Clubsport Wheel Base V2.

Is there any need to download new firmware?

I ask because I have a Macbook.. but I can install bootcamp (windows) if need be.

Anyone know whether the Clubsport wheels are up to date out of the box?

056 is the lates Driver no need to update.


GrimeyDog

27-05-2015, 19:26

Could be that the wheel calibration isn't working properly on the PS4. Need to check that with the devs.


But if the real car is like that, we need to simulate that ;)



iIm Using the CSW v2 and Now that i have figure out the FFB settings the wheel is Right on Target including the DOR i used the Clio to test drive as i was Testing the FFB Settings and the DOR for the Clio is Spot on... Tha Hands on the screen pretty much Exactly Match my hands as they are on the wheel.

im using PS4 & V2 if you are using the same
Did you fully Calibrate your wheel?
If so Try my settings and see how it goes... Im testing car after car and so far so good.
Also i Have Not tuned the car suspention... Its best to leave all the cars stock untill the you get the proper wheel settings.


eduardoeberhardt

27-05-2015, 19:43

I had this impression too, but because if I put the pc does not have this problem?


Im using CSR pedals with a gt3 v2, I need to push the brake and the accelerator to get moving, what am i doing wrong?

It feels like its holding the cars back also. Struggling to get through 2nd gear with the pedals down fully

Do you have combined pedals checked in the Fanatec driver? Did you assign and calibrate the pedals in-game?


Is there any good FFB settings for the CSR. I've tried some different ones including Jack Spades but just get the heavy wheel with little FFB


GrimeyDog

27-05-2015, 21:25

Remco Van Dijk can you ask the devs to Re-Right the FFB PDF it is very Vague and un-clear....1 example of where its wrong is that they have the Relative Bleed Described as a "Time" Value for bleeding Absolute Torque back in.... This is False!!! This Setting Represents the amount or % of Torque that will be Bled back in Due to Loss of Grip or Changes in in the Road IE: Sharp Left into a Sweeping Right!!! This Bleed Back is what Gives Road Feel or the feeling of Weight Transfer because this percentage of Torque is Bled back in Causing the wheel Weight to Change according to Road or Driving Conditions.

Uuuugh!!! Ive had Pcars for 2 full weeks and all ive done was Tweek and Tune FFB!!! Ive done maybe 3 races i started the Clio Vup races the first day i bought Pcars Home and have Not Finished that series of Races Yet:dejection:

in the PDF they have the Relative Bleed Described as a "Time" Value for bleeding Absolute Torque back in... Most people Pick .01 because if this setting is Time based we want instant FFB!!! But this is why Most people are complaining about a Heavy Wheel because set too Low the Torque is Absolute all the Time.

This is why People cant tune the FFB because there are Too Many Settings and No instructions that Clearly Define what these settings do.


GrimeyDog

27-05-2015, 21:28

Is there any good FFB settings for the CSR. I've tried some different ones including Jack Spades but just get the heavy wheel with little FFB

Try My Settings i posted last Night!!! they maybe a Page or 2 back.... Turn the Relative Bleed up!!! and the Heavy wheel Goes away!!!

I Made them for the V2 but they should work with any wheel + or - on the "masters" that are in the Pit Box car set up screen....Also the Only the Masters will have to be adjusted per car every thing else is ok.... at 100% the Clio feels great but the BMW M3 GT will feel Heavier because it has more Grip... Just turn down the masters to where you like it per car.


Grimey what pdf is it you're talking about? I'm unaware of this


GrimeyDog

27-05-2015, 21:47

Ive been Studying this PDF for 2 Weeks and its Not a Big Help... Very Vague and Inaccurate!!!:culpability:


I'll try it Grimey. At work now and will have to wait until I get home. Personally I don't like the fact that we have to tune the FFB. This is not something that has ever had to be done on other console racing games and it's only making things way more complicated. Especially when there are different settings for each car. I still can't understand how you would determine a value for each setting being that I've never driven nor I'll probably never get to drive most of these cars in real life. So aside from tuning the car, how am I supposed to relate the FFB tune to my vehicle tune. It doesn't make sense. This is a racing simulator. It simulates real life racing. Real life racing involves tuning a car where you would naturally get feedback depending on your tune. There are no FFB adjustments to make in real life. I would much more prefer the issue of FFB was plug n play like other games


Grimey, did u try the settings with 'sens' off yet...cause it's a big question mark here. Cause the Fanatec has the option to turn it off, but TMs don't...only 900 dor...or am I wrong?


GrimeyDog

28-05-2015, 00:32

Grimey, did u try the settings with 'sens' off yet...cause it's a big question mark here. Cause the Fanatec has the option to turn it off, but TMs don't...only 900 dor...or am I wrong?

Yes i have driven it with the Sense at 900 and yes it did auto calibrate the DOR correctly!!! Thats 1 of the first things i Noticed once i got the FFB in the wheel feeling Good... The wheel used to be sooo heavy and lazy it was Hard to tell but now that its set right i can clearly see and feel the auto DOR is working!!! HuuuuuRaaaaaahhh!!!


Sik180sx

28-05-2015, 00:58

Growing.Impatiant.Must.Not.RANT.aaaarrrrrrrrgggggggggghhhhhhhhhhhh
Ah thats better phew


GrimeyDog

28-05-2015, 02:31

It Has Been Confirmed in another Forum by a TM wheel user that The settings I Posted Work and Feel Good on TM Wheels Also!!! The Words Actualy used were "Really Really Good with the TM Wheel"


Remco Van Dijk can you ask the devs to Re-Right the FFB PDF it is very Vague and un-clear....1 example of where its wrong is that they have the Relative Bleed Described as a "Time" Value for bleeding Absolute Torque back in.... This is False!!! This Setting Represents the amount or % of Torque that will be Bled back in Due to Loss of Grip or Changes in in the Road IE: Sharp Left into a Sweeping Right!!! This Bleed Back is what Gives Road Feel or the feeling of Weight Transfer because this percentage of Torque is Bled back in Causing the wheel Weight to Change according to Road or Driving Conditions.

Uuuugh!!! Ive had Pcars for 2 full weeks and all ive done was Tweek and Tune FFB!!! Ive done maybe 3 races i started the Clio Vup races the first day i bought Pcars Home and have Not Finished that series of Races Yet:dejection:

in the PDF they have the Relative Bleed Described as a "Time" Value for bleeding Absolute Torque back in... Most people Pick .01 because if this setting is Time based we want instant FFB!!! But this is why Most people are complaining about a Heavy Wheel because set too Low the Torque is Absolute all the Time.

This is why People cant tune the FFB because there are Too Many Settings and No instructions that Clearly Define what these settings do.

Agree.
This PDF is soon to be one year old.
Time for an update :)

Lasse


Hi, I would say it depends on which platform you will use the Fanatec wheel. I use a Porsche GT2 on PC, which is pretty good with incredible possibilities in set ups. If you play pCars on console you really should wait for the right update.


http://www.projectcarsgame.com/home/xbox-one-update-13-now-available

It is coming...


i got email from support team from Fanatec as follows
thank you for your reply.
There unfortunately still are a couple of bugs with Project Cars, but they already are reported to Slightly Mad Studios and they already are working on a patch which hopefully will be released soon

Best regards / Freundliche Grüße

Johannes Kirsch

(Fanatec Support Team)


Grimey I used your settings and had mixed results. I wasn't able to get rid of the heavy dead wheel feel and probably felt even heavier being that I turned my spring and damper up all the way on my wheel(CSR goes 1-4). Going around turns I felt absolutely no traction loss and at times the wheel felt even heavier. I tried turning down the spring and damper and that only made a minimal difference. Now what your settings did do is let me feel stuff like the rumble strips,bumps in the road and from other cars I do want to note that I tested these settings doing an invitational race using the 250 cc karts. After I was done I tried doing a free practice with the BMW M1 and then I was sure I was getting no feeling of traction loss and at this point wasn't feeling any bumps or anything. But that was probably due to the car being alot heavier then a kart. I know you're using a CSW V2. Do you think the CSR should have much different settings?


GrimeyDog

29-05-2015, 10:00

I keep My SPR and DPR at the Normal Settings.
Set your SPR/DPR Settings to the Norm and Try + or - where i Noted on the post.


Thanks Grimey I will try this again tonight. What you just posted makes it a little more clear. Your post I was going by was #579. There you posted that spr/dpr=100 so I understood that as 100%. Anyways I have a better understanding of the other settings now. One thing I do wanna ask is "DOR". I'm a little confused of this is referring to the wheel setting or a in game menu setting. Because I know after looking around a little yesterday I thought I saw a few posts that referred to DOR and Sens at the same time with different values. Not sure if the CSW V2 is different but on the CSR the DOR is referred to as Sens.


GrimeyDog

29-05-2015, 14:22

DOR = Degree of Rotation Set your wheel to Off or 900 Pcars sets it automaticaly to the Car your in.


See what I received from Fanatec team today :
As the developers of the games are programming the driver to make our wheels compatible, the compatibility is not in our hands. The developers of Procejct cars are working on the patch, but at the moment we have no information when Project Cars will release the patch.

But they are aware of the problems and they are working on a patch. It should not take long until it is released.

Best regards / Freundliche Grüße
Fabian Schlick

(Fanatec Support Team)


I hate to hear that after looking at the Xbox One patch seems to have made things worse for some wheel users. I just got my PS4 when Pcars was released. Are updates automatic or do you have to accept it first. I kind of want to see the response to it before I download it


Hi Guys,

I think I made a useful sheet to share our Fanatec setups and configuration modes for the PS4. Saves all of us a lot of work trying to copy all the different setup modes. Sheet is based upon Fanatec but other brands can be selected. Allmost all settings can be selected and you can easily share it.

Just check it out here:

https://drive.google.com/file/d/0Bz-0QyO63u8cS3hHbk50c1lRUVU/view?usp=download

Regards,

Marcel


MrBlobby

29-05-2015, 19:29

205186

So im using a GT3 V2 Wheel with CSR Pedals, This is the only response i get from pressing break and accelerator at the same time.
Pushing Each pedal individually gives no response onscreen.
Ive tried everything am I missing something simple?


Did you try them on a pc? Pedals hoked up to the wheel or direct to the PS4? In the end you got some response from me ;) Hold on, this is a pc screenshot. Did you try another USB port, that might help sometimes.


Boss_335

29-05-2015, 22:10

I hate to hear that after looking at the Xbox One patch seems to have made things worse for some wheel users. I just got my PS4 when Pcars was released. Are updates automatic or do you have to accept it first. I kind of want to see the response to it before I download it

Вцепившись в левую створку, он тянул ее на себя, Сьюзан толкала правую створку в противоположном направлении. Через некоторое время им с огромным трудом удалось расширить щель до одного фута.

- Не отпускай, - сказал Стратмор, стараясь изо всех сил.  - Еще чуточку. Сьюзан удалось протиснуть в щель плечо.

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